Armor Class
20
Valindra Shadowmantle
Medium Undead · Neutral Evil
Hit Points
315 (42d8 + 126)
Speed
Walk 30 ft.
CR
21
Traits
Legendary Resistance (4/Day or 5/Day in Lair)
If Valindra fails a saving throw, she can choose to succeed instead.
Spirit Gem
If destroyed, Valindra re-forms in days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.
Actions
Multiattack
Valindra makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast (level 5 version).
Eldritch Burst
Melee or Ranged Attack +12, reach 5 ft. or range 120 ft. 31 () Force damage.
Paralyzing Touch
Melee Attack +12, reach 5 ft. 14 () Cold damage, and the target has the condition until the start of Valindra's next turn.
Deathly Grasp Recharge 5
DEX Save DC 20, each creature in a 30-foot Emanation [Area Of Effect] originating from Valindra. 1 39 () Force damage and the target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Subsequent Failures: 39 () Necrotic damage, and Valindra gains 20 Temporary Hit Points.
Legendary Actions
Disrupt Life
CON Save DC 20, each creature that isn't Undead in a 20-foot Emanation [Area Of Effect] originating from Valindra.
Failure: 21 () Necrotic damage.
Success: Half damage.
Success or Failure: Valindra can't take this action again until the start of her next turn.
Failure: 21 () Necrotic damage.
Success: Half damage.
Success or Failure: Valindra can't take this action again until the start of her next turn.
Eldritch Jaunt
Valindra makes one Eldritch Burst attack. Before or after the attack, Valindra can teleport up to 20 feet to an unoccupied space she can see.
Life-Rending Gaze
WIS Save DC 20, one creature Valindra can see within 30 feet.
Failure: 22 () Necrotic damage, and the target has the condition until the end of its next turn.
Success: Half damage only.
Failure: 22 () Necrotic damage, and the target has the condition until the end of its next turn.
Success: Half damage only.