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Monster

Valindra Shadowmantle

Medium Undead · Neutral Evil

Tomb of Annihilation Page 58
Armor Class 17
Hit Points 135 (18d8 + 54)
Speed Walk 30 ft.
CR 21
STR 11 +0
DEX 16 +3
CON 16 +3
INT 20 +5
WIS 14 +2
CHA 16 +3

Traits

Mask

As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if is cast on her.

Preparation

When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.

Legendary Resistance (3/Day)

If Valindra fails a saving throw, she can choose to succeed instead.

Rejuvenation

If destroyed Valindra gains a new body in days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

Valindra has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack +12 to hit, reach 5 ft., one creature. 10 () Cold damage. The target must succeed on a DC 18 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip

Valindra casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

Valindra uses her Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 18 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each non-undead creature within 20 feet of Valindra must make a DC 18 Constitution saving throw against this magic, taking 21 () Necrotic damage on a failed save, or half as much damage on a successful one.
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