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Monster

Vampire Spawn

Small, Medium Undead · Neutral Evil

Monster Manual (2024) Page 315
Armor Class 16
Hit Points 90 (12d8 + 36)
Speed Walk 30 ft.
CR 5
STR 16 +3
DEX 16 +3
CON 16 +3
INT 11 +0
WIS 10 +0
CHA 12 +1

Traits

Spider Climb

The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness

The vampire has these weaknesses:
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Forbiddance
The vampire can't enter a residence without an invitation from an occupant.
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Running Water
The vampire takes 20 Acid damage if it ends its turn in running water.
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Stake to the Heart
The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the condition.
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Sunlight
The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack

The vampire makes two Claw attacks and uses Bite.

Claw

Melee Attack +6, reach 5 ft. 8 () Slashing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13) from one of two claws.

Bite

CON Save DC 14, one creature within 5 feet that is willing or that has the , , or condition.
Failure: 5 () Piercing damage plus 10 () Necrotic damage. The target's Hit Points maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Bonus Actions

Deathless Agility

The vampire takes the or action.
Confirmation

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