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Monster

Vargouille Reflection

Tiny Fiend · Chaotic Evil

Planescape: Morte's Planar Parade Page 52
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed Walk 5 ft., Fly 40 ft.
CR 1
STR 6 -2
DEX 15 +2
CON 14 +2
INT 6 -2
WIS 10 +0
CHA 2 -4

Traits

Magic Resistance

The vargouille has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage plus 10 () Psychic damage.

Abyssal Curse

The vargouille targets one Humanoid within 5 feet of itself that has the condition. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target's Charisma decreases by 1 after each hour, as its head takes on fiendish aspects, and its Charisma can't increase. The curse doesn't advance while the target is in sunlight or the area of a spell. When the cursed target's Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target's Charisma.

Horrific Reflection Recharge 5

The vargouille's head mimics that of a Humanoid the vargouille can see within 120 feet of itself. The target must succeed on a DC 12 Wisdom saving throw or take 10 () Psychic damage and have the condition for 1 hour or until the vargouille loses (as if on a spell). If the target's saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Confirmation

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