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Monster

Vargouille

Tiny Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 251
Armor Class 12
Hit Points 18 (4d4 + 8)
Speed Walk 5 ft., Fly 40 ft.
CR 1
STR 6 -2
DEX 14 +2
CON 14 +2
INT 4 -3
WIS 7 -2
CHA 2 -4

Actions

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage plus 10 () Poison damage.

Abyssal Curse

The vargouille targets one Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting , , or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.

Stunning Shriek Recharge 5

The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be of the vargouille until the end of the vargouille's next turn. While in this way, a target is . If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.
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