Armor Class
12
Vargouille
Tiny Fiend · Chaotic Evil
Hit Points
18 (4d4 + 8)
Speed
Walk 5 ft., Fly 40 ft.
CR
1
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage plus 10 () Poison damage.
Abyssal Curse
The vargouille targets one Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting , , or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek Recharge 5
The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be of the vargouille until the end of the vargouille's next turn. While in this way, a target is . If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.