Armor Class
13
Vegepygmy
Small Plant · Neutral
Hit Points
9 (2d6 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Plant Camouflage
The vegepygmy has advantage on Dexterity () checks it makes in any terrain with ample obscuring plant life.
Regeneration
The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or Necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.
Sling
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.