Armor Class
17
Verin Thelyss
Medium Humanoid · Lawful Good
Hit Points
84 (13d8 + 26)
Speed
Walk 30 ft.
CR
5
Traits
Fey Ancestry
Verin has advantage on saving throws against being , and magic can't put him to sleep.
Sunlight Sensitivity
While in sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Verin makes three Glaive attacks.
Glaive
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9 () Slashing damage.
Hand Crossbow
Ranged Weapon Attack +7 to hit, range 30/120 ft., one target. 5 () Piercing damage plus 22 () Poison damage.
Bonus Actions
Manifest Echo
Verin magically creates an echo—a translucent, gray object that looks like him. The echo appears in an unoccupied space Verin can see within 15 feet of himself. While the echo exists, Verin chooses whether each of his attacks originates from his space or the echo's space. On Verin's turn, the echo can move in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed, until Verin ends his turn more than 30 feet away from it, until Verin manifests another echo, or until Verin is .
Reposition
Verin magically swaps places with his echo.
Reactions
Parry
Verin adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.