← Verin Thelyss All Monsters Vertrand Shadowdusk →
Monster

Verminaard

Medium Humanoid · Lawful Evil

Monstrous Compendium Volume 2: Dragonlance Creatures Page 15
Armor Class 20
Hit Points 143 (22d8 + 44)
Speed Walk 30 ft.
CR 17
STR 22 +6
DEX 13 +1
CON 15 +2
INT 16 +3
WIS 18 +4
CHA 17 +3

Traits

Draconic Command

Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a and add the number rolled to the attack roll.

Legendary Resistance (3/Day)

If Verminaard fails a saving throw, he can choose to succeed instead.

Special Equipment

Verminaard wears and wields the mace , which grants him darkvision as well as immunity to Fire damage and to the and conditions (included above).

Actions

Multiattack

Verminaard makes two Nightbringer attacks and uses Malediction.

Nightbringer

Melee Weapon Attack +15 to hit, reach 5 ft., one target. 12 () Bludgeoning damage plus 10 () Radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be until the start of Verminaard's next turn.

Malediction

Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 () Necrotic damage plus 11 () Radiant damage on a failed save or half as much damage on a successful one.

Bonus Actions

Dragon Queen's Favor (5/Day)

Verminaard or one creature he can see within 60 feet of himself magically regains 17 () hit points.

Legendary Actions

Tactical Movement

Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.

Fervent Strike (Costs 2 Actions)

Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 () Bludgeoning damage.

Cast a Spell (Costs 3 Actions)

Verminaard uses Spellcasting.
Confirmation

Are you sure?