Armor Class
20
Verminaard
Medium Humanoid · Lawful Evil
Hit Points
143 (22d8 + 44)
Speed
Walk 30 ft.
CR
17
Traits
Draconic Command
Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a and add the number rolled to the attack roll.
Legendary Resistance (3/Day)
If Verminaard fails a saving throw, he can choose to succeed instead.
Special Equipment
Verminaard wears and wields the mace , which grants him darkvision as well as immunity to Fire damage and to the and conditions (included above).
Actions
Multiattack
Verminaard makes two Nightbringer attacks and uses Malediction.
Nightbringer
Melee Weapon Attack +15 to hit, reach 5 ft., one target. 12 () Bludgeoning damage plus 10 () Radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be until the start of Verminaard's next turn.
Malediction
Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 () Necrotic damage plus 11 () Radiant damage on a failed save or half as much damage on a successful one.
Bonus Actions
Dragon Queen's Favor (5/Day)
Verminaard or one creature he can see within 60 feet of himself magically regains 17 () hit points.
Legendary Actions
Tactical Movement
Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.
Fervent Strike (Costs 2 Actions)
Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 () Bludgeoning damage.
Cast a Spell (Costs 3 Actions)
Verminaard uses Spellcasting.