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Monster

Viari

Medium Humanoid · Chaotic Good

Acquisitions Incorporated Page 198
Armor Class 18, 19
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR 5
STR 12 +1
DEX 20 +5
CON 14 +2
INT 10 +0
WIS 8 -1
CHA 14 +2

Traits

Evasion

If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's .

Second-Story Work

Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers increases by 5 feet.

Sneak Attack (1/Turn)

Viari deals an extra 14 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viari that isn't and Viari doesn't have disadvantage on the attack roll.

Actions

Multiattack

Viari makes two attacks with his shortsword and two attacks with his rapier.

+1 Shortsword

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9 () Piercing damage.

Rapier

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 () Piercing damage.

Dagger

Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage.

Reactions

Uncanny Dodge

Viari halves the damage that he takes from an attack that hits him. He must be able to see the attacker.
Confirmation

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