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Monster

War Devil

Huge Fiend · Lawful Evil

Chains of Asmodeus Page 260
Armor Class 11
Hit Points 237 (19d12 + 114)
Speed Walk 40 ft., Fly 60 ft.
CR 16
STR 24 +7
DEX 9 -1
CON 23 +6
INT 7 -2
WIS 13 +1
CHA 9 -1

Traits

Devil's Sight

Magical darkness doesn't impede the war devil's darkvision.

Fear Aura

Any hostile creature that starts its turn within 20 feet of the war devil must succeed on a DC 18 Wisdom saving throw or have the condition until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to the war devil's Fear Aura for the next 24 hours. This ability doesn't function if the war devil is .

Magic Resistance

The war devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The war devil makes two attacks using its Cold- Iron Ranseur, Claws, or a combination of the two.

Cold-Iron Ranseur

Melee Weapon Attack +12 to hit, reach 10 ft., one target. 23 () Force damage plus 14 () Cold damage.

Claws

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20 () Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 20). While a creature is , the war devil can't make Claws attacks.
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