Armor Class
13, 16
Warlock of the Fiend
Medium Humanoid · Any Alignment
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
7
Traits
Dark One's Own Luck (Recharges after a Short or Long Rest)
When the warlock makes an ability check or saving throw, it can add a to the roll. It can do this after the roll is made but before any of the roll's effects occur.
Actions
Multiattack
The warlock makes three Scimitar attacks.
Scimitar
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Slashing damage plus 14 () Fire damage.
Hellfire
Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 () Fire damage and 11 () Necrotic damage on a failed save, or half as much damage on a successful one.
Reactions
Fiendish Rebuke (3/Day)
In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 () Necrotic damage on a failed save, or half as much damage on a successful one.