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Monster

Water Elemental

Large Elemental · Neutral

Monster Manual (2024) Page 322
Armor Class 14
Hit Points 114 (12d10 + 48)
Speed Walk 30 ft., Swim 90 ft.
CR 5
STR 18 +4
DEX 14 +2
CON 18 +4
INT 5 -3
WIS 10 +0
CHA 8 -1

Traits

Freeze

If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form

The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack

The elemental makes two Slam attacks.

Slam

Melee Attack +7, reach 5 ft. 13 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the condition.

Whelm Recharge 4

STR Save DC 15, each creature in the elemental's space.
Failure: 22 () Bludgeoning damage. If the target is a Large or smaller creature, it has the condition (escape DC 14). Until the grapple ends, the target has the condition, is suffocating unless it can breathe water, and takes 9 () Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength () check.
Success: Half damage only.
Confirmation

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