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Monster

Water Weird

Large Elemental · Neutral

Monster Manual (2024) Page 323
Armor Class 13
Hit Points 65 (10d10 + 10)
Speed Walk 5 ft., Swim 60 ft.
CR 3
STR 17 +3
DEX 16 +3
CON 13 +1
INT 11 +0
WIS 10 +0
CHA 10 +0

Traits

Invisible in Water

The water weird has the condition while fully immersed in water.

Water Bound

The water weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Surge

Melee Attack +5, reach 10 ft. 13 () Cold damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13), and it has the condition until the grapple ends.
Confirmation

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