Armor Class
15
Wereboar
Small, Medium Monstrosity · Neutral Evil
Hit Points
97 (15d8 + 30)
Speed
Walk 30 ft., Alternate
CR
4
Actions
Multiattack
The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Gore (Boar or Hybrid Form Only)
Melee Attack +5, reach 5 ft. 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. CON Save DC 12.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM's control and has 10 Hit Points.
Success: The target is immune to this wereboar's curse for 24 hours.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM's control and has 10 Hit Points.
Success: The target is immune to this wereboar's curse for 24 hours.
Javelin (Humanoid or Hybrid Form Only)
Melee or Ranged Attack +5, reach 5 ft. or range 30/120 ft. 13 () Piercing damage.
Tusk (Boar or Hybrid Form Only)
Melee Attack +5, reach 5 ft. 10 () Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 () Piercing damage and has the condition.
Bonus Actions
Shape-Shift
The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.