Armor Class
15
Werewolf
Small, Medium Monstrosity · Chaotic Evil
Hit Points
71 (11d8 + 22)
Speed
Walk 30 ft., Alternate
CR
3
Traits
Pack Tactics
The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the condition.
Actions
Multiattack
The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite (Wolf or Hybrid Form Only)
Melee Attack +5, reach 5 ft. 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. CON Save DC 12.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points.
Success: The target is immune to this werewolf's curse for 24 hours.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points.
Success: The target is immune to this werewolf's curse for 24 hours.
Scratch
Melee Attack +5, reach 5 ft. 10 () Slashing damage.
Longbow (Humanoid or Hybrid Form Only)
Ranged Attack +4, range 150/600 ft. 11 () Piercing damage.
Bonus Actions
Shape-Shift
The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.