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Monster

Will-o'-Wisp

Tiny Undead · Chaotic Evil

Monster Manual Page 301
Armor Class 19
Hit Points 22 (9d4)
Speed Walk, Fly 50 ft. ((hover))
CR 2
STR 1 -5
DEX 28 +9
CON 10 +0
INT 13 +1
WIS 14 +2
CHA 11 +0

Traits

Consume Life

As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 () hit points.

Ephemeral

The will-o'-wisp can't wear or carry anything.

Incorporeal Movement

The will-o'-wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Variable Illumination

The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

Shock

Melee Spell Attack +4 to hit, reach 5 ft., one creature. 9 () Lightning damage.

Invisibility

The will-o'-wisp and its light magically become until it attacks or uses its Consume Life, or until its ends (as if on a spell).
Confirmation

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