Armor Class
19
Will-o'-Wisp
Tiny Undead · Chaotic Evil
Hit Points
22 (9d4)
Speed
Walk, Fly 50 ft. ((hover))
CR
2
Traits
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 () hit points.
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.
Variable Illumination
The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock
Melee Spell Attack +4 to hit, reach 5 ft., one creature. 9 () Lightning damage.
Invisibility
The will-o'-wisp and its light magically become until it attacks or uses its Consume Life, or until its ends (as if on a spell).