Armor Class
19
Will-o'-Wisp
Tiny Undead · Chaotic Evil
Hit Points
27 (11d4)
Speed
Walk 5 ft., Fly 50 ft. ((hover))
CR
2
Traits
Ephemeral
The wisp can't wear or carry anything.
Illumination
The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement
The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.
Actions
Shock
Melee Attack +4, reach 5 ft. 11 () Lightning damage.
Bonus Actions
Consume Life
CON Save DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points.
Failure: The target dies, and the wisp regains 10 () Hit Points.
Failure: The target dies, and the wisp regains 10 () Hit Points.
Vanish
The wisp and its light have the condition until the wisp's ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.