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Monster

Will-o'-Wisp

Tiny Undead · Chaotic Evil

Monster Manual (2024) Page 333
Armor Class 19
Hit Points 27 (11d4)
Speed Walk 5 ft., Fly 50 ft. ((hover))
CR 2
STR 1 -5
DEX 28 +9
CON 10 +0
INT 13 +1
WIS 14 +2
CHA 11 +0

Traits

Ephemeral

The wisp can't wear or carry anything.

Illumination

The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Actions

Shock

Melee Attack +4, reach 5 ft. 11 () Lightning damage.

Bonus Actions

Consume Life

CON Save DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points.
Failure: The target dies, and the wisp regains 10 () Hit Points.

Vanish

The wisp and its light have the condition until the wisp's ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
Confirmation

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