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Monster

Winter Eladrin

Medium Fey · Chaotic Neutral

Mordenkainen Presents: Monsters of the Multiverse Page 117
Armor Class 19
Hit Points 165 (22d8 + 66)
Speed Walk 30 ft.
CR 10
STR 11 +0
DEX 16 +3
CON 16 +3
INT 18 +4
WIS 17 +3
CHA 13 +1

Traits

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Sorrowful Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes by the eladrin for 1 minute. While in this way, the creature has disadvantage on ability checks and saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.

Actions

Multiattack

The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.

Longsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage, or 5 () Slashing damage if used with two hands, plus 13 () Cold damage.

Longbow

Ranged Weapon Attack +7 to hit, range 150/600 ft., one target. 7 () Piercing damage plus 13 () Cold damage.

Bonus Actions

Fey Step Recharge 4

The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Reactions

Frigid Rebuke

When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 11 () Cold damage.
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