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Monster

Winter Wolf

Large Monstrosity · Neutral Evil

Monster Manual Page 340
Armor Class 13
Hit Points 75 (10d10 + 20)
Speed Walk 50 ft.
CR 3
STR 18 +4
DEX 13 +1
CON 14 +2
INT 7 -2
WIS 12 +1
CHA 8 -1

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't .

Snow Camouflage

The wolf has advantage on Dexterity () checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 () Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked .

Cold Breath Recharge 5

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 () Cold damage on a failed save, or half as much damage on a successful one.
Confirmation

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