Armor Class
13
Winter Wolf
Large Monstrosity · Neutral Evil
Hit Points
75 (10d10 + 20)
Speed
Walk 50 ft.
CR
3
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom () checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't .
Snow Camouflage
The wolf has advantage on Dexterity () checks made to hide in snowy terrain.
Actions
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 () Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked .
Cold Breath Recharge 5
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 () Cold damage on a failed save, or half as much damage on a successful one.