Armor Class
13
Worg
Large Monstrosity · Neutral Evil
Hit Points
26 (4d10 + 4)
Speed
Walk 50 ft.
CR
1/2
Traits
Keen Hearing and Smell
The worg has advantage on Wisdom () checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .