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Monster

Worg

Large Monstrosity · Neutral Evil

Monster Manual Page 341
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed Walk 50 ft.
CR 1/2
STR 16 +3
DEX 13 +1
CON 13 +1
INT 7 -2
WIS 11 +0
CHA 8 -1

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom () checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .
Confirmation

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