Armor Class
16
Xardorok Sunblight
Medium Humanoid · Lawful Evil
Hit Points
93 (11d8 + 44)
Speed
Walk 25 ft.
CR
5
Traits
Duergar Resilience
Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .
Sunlight Sensitivity
While in sunlight, Xardorok has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Xardorok attacks twice with a weapon or casts twice.
Spiked Gauntlet
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Piercing damage, or 8 () Piercing damage while Xardorok is enlarged.
Eldritch Blast (Cantrip)
Ranged Spell Attack +7 to hit, range 120 ft., one creature. 9 () Force damage.
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.
Invisibility Recharge 4
Xardorok magically turns until he attacks, he casts a spell, he uses his Enlarge, or his is broken (as if on a spell). Any equipment Xardorok wears or carries is with him.
Reactions
Hellish Rebuke (2/Day)
When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 () Fire damage on a failed save, or half as much damage on a successful one.