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Monster

Xazax the Eyemonger

Large Aberration · Lawful Evil

Out of the Abyss Page 142
Armor Class 18
Hit Points 180 (19d10 + 76)
Speed Walk, Fly 20 ft. ((hover))
CR 13
STR 10 +0
DEX 14 +2
CON 18 +4
INT 17 +3
WIS 15 +2
CHA 17 +3

Traits

Antimagic Cone

Xazax's central eye creates an area of antimagic, as in the spell, in a 150-foot cone. At the start of each of its turns, Xazax decides which way the cone faces and whether the cone is active. The area works against Xazax's own eye rays.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 14 () Piercing damage.

Eye Rays

Xazax shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
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1. Charm Ray
The targeted creature must succeed on a DC 16 Wisdom saving throw or be by Xazax for 1 hour, or until Xazax harms the creature.
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2. Paralyzing Ray
The targeted creature must succeed on a DC 16 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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3. Fear Ray
The targeted creature must succeed on a DC 16 Wisdom saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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4. Slowing Ray
The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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5. Enervation Ray
The targeted creature must make a DC 16 Constitution saving throw, taking 36 () Necrotic damage on a failed save, or half as much damage on a successful one.
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6. Telekinetic Ray
If the target is a creature, it must succeed on a DC 16 Strength saving throw or Xazax moves it up to 30 feet in any direction. It is by the ray's telekinetic grip until the start of Xazax's next turn or until Xazax is .
If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. Xazax can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
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7. Sleep Ray
The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
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8. Petrification Ray
The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is . It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is until freed by the spell or other magic.
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9. Disintegration Ray
If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 () Force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
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10. Death Ray
The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 () Necrotic damage. The target dies if the ray reduces it to 0 hit points.

Legendary Actions

Eye Ray

Xazax uses one random eye ray.
Confirmation

Are you sure?