Armor Class
15
Xenk Yendar
Medium Humanoid · Lawful Good
Hit Points
157 (21d8 + 63)
Speed
Walk 30 ft.
CR
10
Traits
Aura of Protection
Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack
Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it's available.
Daggersword
Choose the attack that corresponds to the daggersword's current form (see Daggersword Shift below):
Longsword
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands, plus 6 () Radiant damage.
Shortsword and Dagger
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Piercing damage plus 6 () Radiant damage.
Daggersword Flourish
Choose the option that corresponds to the daggersword's current form (see Daggersword Shift below):
Longsword
Xenk magically detaches the longsword's blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 () Piercing damage, and is knocked . At the end of the current turn, the blade magically reattaches to its hilt.
Shortsword and Dagger
Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 () Piercing damage and has disadvantage on attack rolls until the start of Xenk's next turn. On a successful save, the creature takes half as much damage and suffers no other effect.
Cleansing Touch (1/Day)
Xenk touches a creature within 5 feet of himself. The target magically regains 27 () hit points and gains the benefit of a spell.
Bonus Actions
Daggersword Shift
Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.