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Monster

Xill

Medium Monstrosity · Lawful Evil

Mordenkainen's Fiendish Folio Page 21
Armor Class 16
Hit Points 33 (6d8 + 6)
Speed Walk 40 ft.
CR 3
STR 14 +2
DEX 18 +4
CON 13 +1
INT 11 +0
WIS 14 +2
CHA 9 -1

Traits

Ethereal Jaunt

As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Poison Stinger

The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 () Poison damage on a failed save, or half as much on a successful one. If the Poison damage reduces the target to 0 hit points, the target is stable but for 1 hour, even after regaining hit points, and is while this way.

Actions

Multiattack

The xill makes four claw attacks.

Claw

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage.
Confirmation

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