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Monster

Yeti

Large Monstrosity · Chaotic Evil

Monster Manual (2024) Page 339
Armor Class 12
Hit Points 51 (6d10 + 18)
Speed Walk 40 ft., Climb 40 ft.
CR 3
STR 18 +4
DEX 13 +1
CON 16 +3
INT 8 -1
WIS 12 +1
CHA 7 -2

Traits

Fear of Fire

If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack

The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.

Claw

Melee Attack +6, reach 5 ft. 7 () Slashing damage plus 3 () Cold damage.

Ice Throw

Ranged Attack +6, range 30/120 ft. 6 () Bludgeoning damage plus 2 () Cold damage.

Chilling Gaze

CON Save DC 13, one creature the yeti can see within 30 feet.
Failure: 5 () Cold damage, and the target has the condition until the start of the yeti's next turn unless the target has Immunity to Cold damage.
Success: The target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.
Confirmation

Are you sure?