Armor Class
16
Young Kruthik
Small Monstrosity · Unaligned
Hit Points
9 (2d6 + 2)
Speed
Walk 30 ft., Burrow 10 ft., Climb 30 ft.
CR
1/8
Traits
Pack Tactics
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't .
Tunneler
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.
Actions
Stab
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.