Armor Class
20
Zalthar Shadowdusk
Medium Undead · Chaotic Evil
Hit Points
180 (19d8 + 95)
Speed
Walk 30 ft.
CR
17
Traits
Magic Resistance
Zalthar has advantage on saving throws against spells and other magical effects.
Marshal Undead
Unless Zalthar is , it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Actions
Multiattack
Zalthar makes three longsword attacks.
Nine Lives Stealer Longsword
Melee Weapon Attack +13 to hit, reach 5 ft., one target. 11 () Slashing damage, or 12 () Slashing damage if used with two hands, plus 18 () Necrotic damage.
Hellfire Orb (1/Day)
Zalthar hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 () Fire damage and 35 () Necrotic damage on a failed save, or half as much damage on a successful one.
Reactions
Parry
Zalthar adds 6 to its AC against one melee attack that would hit it. To do so, Zalthar must see the attacker and be wielding a melee weapon.