Armor Class
14
Zarak
Medium Humanoid · Chaotic Evil
Hit Points
37 (5d8 + 15)
Speed
Walk 30 ft.
CR
2
Traits
Special Equipment
Zarak carries a .
Actions
Multiattack
Zarak makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, plus an extra 5 () Piercing damage if the target is a creature and Zarak has at least 18 hit points.
Garrote
Melee Weapon Attack +5 to hit, reach 5 ft., one Humanoid. 8 () Slashing damage, and the target is (escape DC 11). Until this grapple ends, the target takes 8 () Slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Bonus Actions
Assassin's Whim
Zarak takes the , , or action.
Reactions
Uncanny Dodge
Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.