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Monster

Zarak

Medium Humanoid · Chaotic Evil

The Wild Beyond the Witchlight Page 222
Armor Class 14
Hit Points 37 (5d8 + 15)
Speed Walk 30 ft.
CR 2
STR 13 +1
DEX 16 +3
CON 16 +3
INT 11 +0
WIS 15 +2
CHA 6 -2

Traits

Special Equipment

Zarak carries a .

Actions

Multiattack

Zarak makes two Dagger attacks.

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, plus an extra 5 () Piercing damage if the target is a creature and Zarak has at least 18 hit points.

Garrote

Melee Weapon Attack +5 to hit, reach 5 ft., one Humanoid. 8 () Slashing damage, and the target is (escape DC 11). Until this grapple ends, the target takes 8 () Slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.

Bonus Actions

Assassin's Whim

Zarak takes the , , or action.

Reactions

Uncanny Dodge

Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.
Confirmation

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