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Monster

Zhent Martial Arts Adept

Medium Humanoid · Lawful Evil

Waterdeep: Dragon Heist Page 160
Armor Class 16
Hit Points 49 (11d6 + 11)
Speed Walk 40 ft.
CR 3
STR 11 +0
DEX 17 +3
CON 13 +1
INT 11 +0
WIS 16 +3
CHA 10 +0

Traits

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Special Equipment

The adept wears a .

Actions

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
list
The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
The target must succeed on a DC 13 Dexterity saving throw or be knocked .
The target must succeed on a DC 13 Constitution saving throw or be until the end of the adept's next turn.

Dart

Ranged Weapon Attack +5 to hit, range 20/60 ft., one target. 5 () Piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by . If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Confirmation

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