Armor Class
11
Zhentarim Thug
Medium Humanoid · Neutral
Hit Points
32 (5d8 + 10)
Speed
Walk 30 ft.
CR
1/2
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't .
Actions
Multiattack
The thug makes two melee attacks
Mace
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.