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Psionic

Crown of Disgust

Psionic Discipline · Avatar

UATHEMYSTICCLASS Page 13
Type Psionic Discipline
Mystic Order Avatar
Modes 4

Description

You cause a creature to be flooded with emotions of disgust.

Psychic Focus

While you are focused on this discipline, the area in a 5 foot radius around you is Difficult Terrain for any enemy that isn't immune to being .

Psionic Modes

Eye of Horror

1–7 psi

As an action, choose one creature you can see within 60 feet of you. The target must make a Charisma saving throw. On a failed save, it takes Psychic damage per psi point spent and can't move closer to you until the end of its next turn. On a successful save, it takes half as much damage.

Wall of Repulsion

3 psi Concentration · 10 min

As an action, you create an invisible, insubstantial wall of energy within 60 feet of you that is up to 30 feet long, 10 feet high, and 1 foot thick. The wall lasts until your ends. Any creature attempting to move through it must make a Wisdom saving throw. On a failed save, a creature can't move through the wall until the start of its next turn. On a successful save, the creature can pass through it. A creature must make this save whenever it attempts to pass through the wall, whether willingly or unwillingly.

Visions of Disgust

5 psi Concentration · 1 min

You cause a creature to regard all other beings as horrid, alien entities. As an action, choose one creature you can see within 60 feet of you. The target must make a Wisdom saving throw. On a failed save, it takes Psychic damage, and until your ends, it takes Psychic damage per creature within 5 feet of it at the end of each of its turns. On a successful save, the target takes only half the initial damage and suffers none of the other effects.

World of Horror

7 psi Concentration · 1 min

As an action, choose up to six creatures within 60 feet of you. Each target must make a Charisma saving throw. On a failed save, a target takes Psychic damage, and it is until your ends. On a successful save, a target takes half as much damage. While by this effect, a target's speed is reduced to 0, and the target can use its action, and any bonus action it might have, only to make melee attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Confirmation

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