Psychic Disruption
Psionic Discipline · Awakened
Description
You create psychic static that disrupts other creatures' ability to think clearly.
Psychic Focus
Psionic Modes
Distracting Haze
As an action, choose one creature you can see within 60 feet of you. That creature must make an Intelligence saving throw. On a failed save, it takes Psychic damage per psi point spent and can't see anything more than 10 feet from it until your ends. On a successful save, it takes half as much damage.
Daze
As an action, choose one creature you can see within 60 feet of you. That creature must make an Intelligence saving throw. On a failed save, the target is until the end of your next turn or until it takes any damage.
Mind Storm
As an action, choose a point you can see within 60 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a target takes Psychic damage and suffers disadvantage on all saving throws until the end of your next turn. On a successful save, a creature takes half as much damage. You can increase the damage by per additional psi point spent on this ability.