Gnome
Species
Overview
Darkvision
You have Darkvision with a range of 60 feet.
Gnomish Cunning
You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Gnomish Lineage
You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):
- Forest Gnome.
You know the cantrip. You also always have the spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
- Rock Gnome.
You know the and cantrips. In addition, you can spend 10 minutes casting to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from ; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a action.
- Forest Gnome.
You know the cantrip. You also always have the spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
- Rock Gnome.
You know the and cantrips. In addition, you can spend 10 minutes casting to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from ; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a action.
You know the cantrip. You also always have the spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
You know the and cantrips. In addition, you can spend 10 minutes casting to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from ; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell's ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a action.