Athletics
Skill · Strength
Associated Ability
Strength
Ability Code
STR
Rules Source
Player's Handbook
Rules Availability
Sourcebook
Rules
Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
- You try to jump an unusually long distance or pull off a stunt mid jump.
- You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
Using Athletics
Athletics (Strength)
A Athletics check normally uses Strength . The Dungeon Master may call for a different ability when the situation justifies it.
The Tomato-Based Explanation
Athletics is lifting a barrel of tomatoes.