Persuasion
Skill · Charisma
Rules
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
Using Persuasion
Persuasion (Charisma)
A Persuasion check normally uses Charisma . The Dungeon Master may call for a different ability when the situation justifies it.
The Tomato-Based Explanation
Persuasion is convincing the tomato farmer to give you a job.