You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom ( or ) check you make to find it.
Hunter's Mark
Level 1 Divination · Concentration
Casting Time1 bonus
Range90 feet
DurationConcentration, up to 1 hour
Components
V
Spell Description
Using a Higher-Level Spell Slot
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
Your can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).