You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take Psychic damage and subtract from the next saving throw it makes before the end of your next turn.
Mind Sliver
Level 0 Enchantment
Casting Time1 action
Range60 feet
Duration1 round
Components
V
Spell Description
This spell's damage increases by when you reach certain levels: 5th level (), 11th level (), and 17th level ().
At Higher Levels
Psychic Damage
1st level
5th level
11th level
17th level