You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take Psychic damage and subtract from the next saving throw it makes before the end of your next turn.
Mind Sliver
Level 0 Enchantment
Casting Time1 action
Range60 feet
DurationInstantaneous
Components
V
Spell Description
Cantrip Upgrade
The damage increases by when you reach levels 5 (), 11 (), and 17 ().
At Higher Levels
Psychic Damage
1st level
5th level
11th level
17th level