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Spell

Mind Sliver

Level 0 Enchantment

Player's Handbook (2024) Page 298
Casting Time1 action
Range60 feet
DurationInstantaneous

Components

V

Spell Description

You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take Psychic damage and subtract from the next saving throw it makes before the end of your next turn.

Cantrip Upgrade

The damage increases by when you reach levels 5 (), 11 (), and 17 ().

At Higher Levels

Psychic Damage

1st level
5th level
11th level
17th level
Area: St Damage Inflict: Psychic Misc: Scl Misc: Sgt Saving Throw: Intelligence
Confirmation

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