A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere [Area Of Effect]. Each creature in that area makes a Constitution saving throw, taking Cold damage on failed save or half as much damage on a successful one.
Otiluke's Freezing Sphere
Level 6 Evocation
Casting Time1 action
Range300 feet
DurationInstantaneous
Components
V, S, M (a miniature crystal sphere)
Material: a miniature crystal sphere
Spell Description
Using a Higher-Level Spell Slot
If the globe strikes a body of water, it freezes the water to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice and have the condition. A trapped creature can take an action to make a Strength () check against your spell save DC to break free.
The damage increases by for each spell slot level above 6.
You can refrain from firing the globe after completing the spell's casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.