Eight rays of light flash from you in a 60-foot Cone [Area Of Effect]. Each creature in the Cone [Area Of Effect] makes a Dexterity saving throw. For each target, roll to determine which color ray affects it, consulting the Prismatic Rays table.
Prismatic Spray
Level 7 Evocation
Casting Time1 action
Range60 feet
DurationInstantaneous
Components
V, S
Spell Description
Prismatic Rays
1
Red. Failed Save: Fire damage. Successful Save: Half as much damage.
2
Orange. Failed Save: Acid damage. Successful Save: Half as much damage.
3
Yellow. Failed Save: Lightning damage. Successful Save: Half as much damage.
4
Green. Failed Save: Poison damage. Successful Save: Half as much damage.
5
Blue. Failed Save: Cold damage. Successful Save: Half as much damage.
6
Indigo. Failed Save: The target has the condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the condition until it is freed by an effect like the spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.
7
Violet. Failed Save: The target has the condition and makes a Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM's choice).
8
Special. The target is struck by two rays. Roll twice, rerolling any 8.