A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes Poison damage and must make a Constitution saving throw. On a failed save, it is also until the end of your next turn.
Ray of Sickness
Level 1 Necromancy
Casting Time1 action
Range60 feet
DurationInstantaneous
Components
V, S
Spell Description
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.