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Spell

Sleep

Level 1 Enchantment

Player's Handbook Page 276
Casting Time1 action
Range90 feet
Duration1 minute

Components

V, S, M (a pinch of fine sand, rose petals, or a cricket)

Material: a pinch of fine sand, rose petals, or a cricket

Spell Description

This spell sends creatures into a magical slumber. Roll ; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring creatures).

At Higher Levels

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
When you cast this spell using a spell slot of 2nd level or higher, roll an additional for each slot level above 1st.
Undead and creatures immune to being aren't affected by this spell.
Affects Creature Type: Aberration Affects Creature Type: Beast Affects Creature Type: Celestial Affects Creature Type: Construct Affects Creature Type: Dragon Affects Creature Type: Elemental Affects Creature Type: Fey Affects Creature Type: Fiend Affects Creature Type: Giant Affects Creature Type: Humanoid Affects Creature Type: Monstrosity Affects Creature Type: Ooze Affects Creature Type: Plant Affects Creature Type: Undead Area: S Condition Inflict: Unconscious
Confirmation

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