Each creature of your choice in a 5-foot-radius Sphere [Area Of Effect] centered on a point within range must succeed on a Wisdom saving throw or have the condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect.
Sleep
Level 1 Enchantment · Concentration
Casting Time1 action
Range60 feet
DurationConcentration, up to 1 minute
Components
V, S, M (a pinch of sand or rose petals)
Material: a pinch of sand or rose petals
Spell Description
Creatures that don't sleep, such as elves, or that have Immunity to the condition automatically succeed on saves against this spell.