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Spell

Summon Aberration

Level 4 Conjuration · Concentration

Player's Handbook (2024) Page 322
Casting Time1 action
Range90 feet
DurationConcentration, up to 1 hour

Components

V, S, M

Spell Description

You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

Using a Higher-Level Spell Slot

The creature is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the action and uses its movement to avoid danger.
Use the spell slot's level for the spell's level in the stat block.
Misc: Sgt Misc: Smn
Confirmation

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