Hurl Through Hell
Subclass Feature · Level 14 · Warlock · Fiend Patron
Subclass Feature
Rules
2
sections
Feature Details
Once per turn when you hit a creature with an attack roll, you can try to instantly transport the target through the Lower Planes. The target must succeed on a Charisma saving throw against your spell save DC, or the target disappears and hurtles through a nightmare landscape. The target takes Psychic damage if it isn't a Fiend, and it has the condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space.
Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
Availability
SRD 5.2
Basic Rules 2024