Sewer Plague
Condition · Magical Contagion
Sewer Plague
This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.
Effects
- Fatigue.
The creature gains 1 level.
- Weakness.
While the creature has any Exhaustion levels, it regains only half the normal number of Hit Points from spending Hit Point Dice.
- Restlessness.
While the creature has any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature's Exhaustion level.
Fighting the Contagion
Daily at dawn, an infected creature makes a DC 11 Constitution saving throw. On a failed save, the creature gains 1 level as its fatigue worsens. On a successful save, the creature's Exhaustion level decreases by 1. If the creature's Exhaustion level is reduced to 0, the contagion ends on the creature.