You can prepare and deliver deadly poisons, granting you the following benefits:
Poisoner
Feat
Character Option
Poisoner
Benefits
5
sections
Feat Details
- When you make a damage roll that deals Poison damage, it ignores resistance to Poison damage.
- You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
- You gain proficiency with the if you don't already have it. With one hour of work using a and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take Poison damage and become until the end of your next turn.