Poisoner
Feat · G
Poisoner
Feat Details
Potent Poison
When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage.
Brew Poison
You gain proficiency with the . With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of poison doses equal to your Proficiency. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a Constitution saving throw (DC 8 plus the modifier of the ability increased by this feat and your Proficiency) or take Poison damage and have the condition until the end of your next turn.